04 · EVIDENCE FOLDER
Hideout & Clans
Bases, storage, defence, clans, taxes and the five-tier power pyramid that decides who owns the map this week.
4 files · updated weekly
ROB RUN hideout guide: plots, storage and moving your base
How bases work, why land needs an owned settlement, what a safe actually protects, and how to move everything without losing it.
7 min read
ROB RUN base defence: surviving raids without offline protection
What attackers actually need, what they can take, and the practical defences that work in a game with no offline shield.
6 min read
ROB RUN clans: 100-player limits, roles and server scoping
How clans are sized, why they are tied to one server, and what the clan layer actually unlocks.
6 min read
The ROB RUN power pyramid: Hobo to Shadow Governor
Five tiers, what each one unlocks, and why the top of the game is a tax office rather than a gun.
6 min read
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